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Dcs world multiplayer missions
Dcs world multiplayer missions










dcs world multiplayer missions

That is a very involved mission that has many triggers and zones. What brought all this to mind is, we are currently playing through “Operation Alexander rev 4”.

#DCS WORLD MULTIPLAYER MISSIONS MANUAL#

This approach works well for linear missions but once a more complex mission is played, the manual removal approach falls apart. Then screenshot capturing again before the next multiplayer session.įor static objects (like chemical tanks) replacing the active object with the destroyed object maintains the ambiance around the primary objective (airfield, chemical plant, military base, etc,). What we have been doing is to take a screenshot of the remaining surviving units after playing a big mission for 4-5 hours, then renaming the original file rev1, rev2 and removing dead items. But that is a different definition of Dynamic Campaign that was something like Falcon 4 had. If ou had an hour break between segments (for mental exercise reasons) you could ‘realistically’ allow a DM/GM (Game Master) the ability to ‘configure’ the second segment ATO based off the state of the previous segment. That info would be dumped into a format that could be used to ‘seed’ the start of the next 6 hour segment. I had an idea to capture a segment of a battle (say, 6 hours of a morning engagement) and save the state of everything with respect to damage, RTB, etc. … unless you define dynamic campaign differently.

dcs world multiplayer missions

ED could do much better and, well, it would have to be something that they are thinking of if a dynamic campaign is in progress… Granted, this is through Lua and it’s limited hooks. For a limited example, you can cycle through all the air units, grab info (type, alt, etc), flight plan and have that reload but expended munitions and the AI state are not available so putting them back into their frame of reference when the save was captured is not going to happen. I could see how something could be done in Lua. Play through as single player and then replay as a 4-ship of clients, maybe?

dcs world multiplayer missions

It would be nice if mission creators could release multiplayer versions of missions where the design of the mission allows. It would have been possible, earlier in DCS, to open the mission in the mission editor and just change those spots to client and re-save but I think that in todays world of campaign DLC, campaigns and missions are encrypted. So there are technical challenges, for sure. I know that DCS does not make this as easy as Falcon 4, for example, because flights listed as client can not be taken over by the AI if a client does not sit in the seat at launch time. Obviously, that will not work for story missions that focus on a single player but if the missions focused on the flight (2-ship, 4-ship) wouldn’t it be nice to have the extra positions manned by a non-AI (not that I am discriminating against the AI)? I perfer to spend time flying online with others and being able to take the seat of a non-story impacting AI member of the 2-ship or 4-ship flight would be pretty cool. I always wondered if it was possible to do campaign missions in multiplayer.












Dcs world multiplayer missions